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The Maze / The Descent

Three floors.
One very bad feeling.

A procedural labyrinth of locked routes, hiding places and a hunter that doesn’t always leave when you think it has.

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Illustrated multi-floor Maze; not an exact floor plan
Prepare for the descent

Find the key.
Find the way down.

The maze changes between sessions. Search the current floor for its key, bring it to the matching progression lock, and open the route onward. Explore carefully through all three floors.

Bring a Flashlight, supplies and a Radar for nearby hidden loot. The Radar is a loot tool; don’t rely on it as a monster detector.

Choose your equipment ↗
01 / Explore

Read the corridors.

Follow your current route, check branches and remember places where you can break sight.

02 / Unlock

Carry the key.

Find the floor key and use the matching socket to open progression.

03 / Descend

Stay together.

Prepare before heading to the next floor. New corridors mean new places to get lost.

Locust, the maze hunter
You’re sharing this maze

Meet Locust.

Locust tracks visible players and closes in for a two-handed attack. Closed hiding cabinets can protect you, but it may fake a retreat and wait for you to open the door.

Learn its attack pattern ↗

Territory artwork is illustrative. Routes and encounters depend on the current game session.